|
#
STATENAME
|
SCRIPTNAME |
|---|---|
|
Normal
|
**** |
|
Charmed
|
nw_g0_charm |
|
Confused
|
NW_G0_confuse |
|
Frightened
|
NW_G0_fear |
|
Turned
|
NW_G0_fear |
|
Dazed
|
x2_sig_state |
|
Stunned
|
x2_sig_state |
|
NPCDominate
|
NW_G0_dominate |
|
Held
|
x2_sig_state |
|
Sleep
|
NW_G0_sleep |
|
PCDominateHeartbeat
|
NW_CH_AC1 |
|
PCDominatePerceived
|
NW_CH_AC2 |
|
PCDominateSpellCast
|
NW_CH_ACB |
|
PCDominateAttacked
|
NW_CH_AC5 |
|
PCDominateDamaged
|
NW_CH_AC6 |
|
PCDominateDisturbed
|
NW_CH_AC8 |
|
PCDominateEndCombatRnd
|
NW_CH_AC3 |
|
PCDominateDialogue
|
NW_CH_AC4 |
|
PCDominateOnSpawnIn
|
NW_CH_AC9 |
|
PCDominateRested
|
NW_CH_ACA |
|
PCDominateDeath
|
NW_CH_AC7 |
|
PCDominateUserDefine
|
NW_CH_ACD |
|
PCDominateBlocked
|
NW_CH_ACE |